Bonuses

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Bonus Are additional features that each of the features can have on Metin2Global.

On this page the current maximum bonuses are listed on Metin2Global.

In general, each item has a certain bonus only once. Thus, if e.g. A Silver Bracelet already has Max. TP as a standard bonus, you can not add a second Max. TP bonus. This also applies to all other items.


Origin of bonuses

ost of the items you find have no or only a bonus and you need luck or patience to find items with good bonuses In the later game, or in the Item Shop, there are items that can add or change bonuses.

Bild Item Info
Grüne Stärke.png Green Strength Provide one of your items with a new bonus and can be used until it has a maximum of 4 bonuses. However, adding can fail. Only applicable to items up to level 40.
Grüner Zauber.png Green Magic All bonuses of an item are replaced by the same number of randomly selected new bonuses. A special feature is the DSS / FKS combination that has Level 30 and Level 75 weapons. This combination is always preserved, but it changes its values. Only applicable to items up to level 40.
Gegenstand verstärken.png Reinforce Item Provide one of your items with a new bonus and can be used until it has a maximum of 4 bonuses. However, adding can fail.
Gegenstand verzaubern.png Enchant Item All bonuses of an item are replaced by the same number of randomly selected new bonuses. A special feature is the DSS / FKS combination that has Level 30 and Level 75 weapons. This combination is always preserved, but it changes its values.
Segenskugel.png Blessing Marble You can add a 5th bonus to an item that has four bonuses. Adding can also fail.
92185.png Wicked Reinforce Item Provide one of your items with a new bonus and can be used until it has a maximum of 4 bonuses. However, adding can fail. Applies only to items from the level of 105.
92186.png Wicked Enchant Item All bonuses of an item are replaced by the same number of randomly selected new bonuses. A special feature is the DSS / FKS combination that has Level 110 weapons. This combination is always preserved, but it changes its values. Applies only to items from the level of 105.
92187.png Wicked Blessing Marble You can add a 5th bonus to an item that has four bonuses. Adding can also fail.Applies only to items from the level of 105.

Overview of bonuses

Bracelets

Possible Bonus for Bracelets
Strong Against:
Possible Opposition:
Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Magic Resistance
  • 10% Chance of Piercing Hit
  • 10% Damage will be absorbed by HP
  • 10% Chance of take SP from the enemy
  • Max HP +1000,+1500,+2000
  • Max SP +500
  • 20% Chance of double Item drop

Necklaces

Possible Bonus for Necklaces
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% 15% Arrow Resistance
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • 8% Chance for Blackout: 8%
  • 10% to take SP from enemy
  • 10% Damage will be absorbed by SP
  • Max HP +1000,+1500,+2000
  • Max SP +500
  • HP Regeneration +30%
  • SP Regeneration +30%
  • 20% Chance for EXP bonus
  • 20% Chance of double Yang drop

Helmets

Possible Bonus for Helmets
Strong Against:
Possible Opposition:
Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Magic resistance
  • 8% Poisoning Chance: 8%
  • 10% Damage will be absorbed by SP
  • HP Regeneration +25%
  • SP Regeneration +25%
  • 8% Attack Speed +8%
  • 15% Chance of Evading Arrow

Earings

Possible Bonus for Earings
Strong Against:
Possible Opposition:
Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • 15% Poison Resistance
  • 10% to take SP from the enemy
  • 20% Chance of double Item drop

Armors

Possible Bonuses for Armors
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow resistance
  • 15% Magic resistance
  • 10% damage will be absorbed by HP
  • 10% damage will be absorbed by SP
  • Max HP +500,+1000,+1500,+2000
  • Max SP +200
  • 10% chance to reflect physical attacks
  • +50 attack value
  • Spell Speed +20%

Shields

Possible Bonus for Shield
Strong Against:
Possible Opposition:
Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • Defence against Blackouts
  • Defence against Slowing
  • 10% chance to Block (evade) physical attack
  • 10% chance to reflect physical attacks
  • 20% chance for EXP bonus
  • 20% chance of double Yang drop
  • Intelligence +12
  • Strength +12
  • Agility +12
  • Vitality +12

Shoes

Possible Bonus for Shoes
Strong Against:
Possible Opposition:
Other:
  • None
  • 15% Sword Defence
  • 15% Two-Handed Defence
  • 15% Dagger Defence
  • 15% Bell Defence
  • 15% Fan Defence
  • 15% Arrow Resistance
  • 10% Chance of Critical Hit
  • Chance of Blackout: 8%
  • Slowing Chance: 8%
  • Max HP +500,+1000,+1500,+2000
  • Max. SP +500
  • 20% Chance for EXP bonus
  • Attack Speed +8%
  • 20% Chance of double Yang drop
  • 15% Chance of Evading Arrow

Waffen

Mögliche Boni für Waffen
Strong Against:
Possible Opposition:
Other:
  • Mystic +20%
  • Half Human +10%
  • Orcs +20%
  • Devil's +20%
  • Animals +20%
  • Undead +20%
  • None
  • 10% Chance of Piercing Hit
  • 10% Chance of Critical Hit
  • Poison Chance: 8% 8%
  • Chance of Blackout: 8%
  • Slowing Chance: 8%
  • Spell Speed +20%
  • Intelligence +12
  • Strength +12
  • Agility +12
  • Vitality +12